The Other Side of Retopology

Two days later and I think I’ve cracked it. I created the model on the left, not quite sure what I was doing but, now it’s retopologised into the monstrosity on the right, I have an idea I’d like to try should I figure out the animation stage. However, the big achievement for me is that I’ve successful retopologised a mesh. I struggled because of a combination of trying to make life too easy (wasting an afternoon on automatic retopology tools) and too difficult (making the polygons I was drawing too small). In the end, I did it all by hand and made slightly larger polygons. The result is okay, I figure, but I won’t be showing it to any professionals.

The next stage is to extract the different maps – basically the texture, colour, bumpiness of the original model – and then take the whole lot into something like Blender to see if I can start animating the retopologised mesh. My big challenge is to get the lips moving. I have an idea how it’s done but when I tried previously, the PC threw a fit. With a much smaller mesh, I hope to have more success.

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About TheSpine

Writer, cartoonist, blogger, fool. I've written blogs for years including 'The Richard Madeley Appreciation Society', but 'The Spine' is my oldest blog and the one that contains the most of 'me'.
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2 Responses to The Other Side of Retopology

    • The Spine says:

      Not really. It’s more smugness mixed with a bit of self-satisfaction. But don’t worry. None of this will work and if it does it will hardly be worth it in the long run… ;)

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